Endless Battlefield Development Log -May 22th,2022
1. FPS Combat Mode
What has been done…
1. Modified the economic model
2. Completed Team competition mode
3. Adjusted the ballistic and other special effects
4. Adjusted the settlement layer contract.
5. Completed the preliminary version of the web version shop
6. Completed the reward doubling card function
7. Completed the battle mini-map function
8. Completed the game launcher and automatically update the game function
What’s being worked on…
1. Design various types of gun skins
2. Develop personal equipment function
3. Complete character card growth system
4. Optimize the combat hit feedback as well as the tactical action.
5. Add Capture the Flag mode
6. Introduce the Face Customization function.
7. Add the Army Rank system
8. Optimize the built-in shop
2.Metaverse Mode
What has been done…
1. Changed to the map
2. Completed build system
What’s being worked on…
1. Introduce marine vehicles including boats and ships
2. Implement multi-landscapes for planet map
3. Implement plants environment system
4. Implement an animal environment system
5. Implement a triphibian combat system
6. Add architecture style pack in the built-in marketplace
7. Implement a crafting system to support weapons and equipment crafting
8. Support main city construction
9. Implement a planet destructible system to support players destroy landforms and build dungeons
10. Implement an alliance System
11. Implement main city war system
12. Support built-in on-chain wallet creation and trade function
13. Implement equipment NFT Dex system
14. Implement heart of main city system
15. Implement alliance city construction system
16. Implement world boss system
17. Implement traffic and road system
18. Implement a bank system
19. Implement a decentralized marketplace system
20. Implement business services system, including creating brands, listing products and advertising
21. Deploy smart contract
22. Implement system network module
23. Optimize big data quantization algorithms
24. Support client and server multi-architecture data processing
25. Deploy a new modern style UI
26. Support cross-chain battle function
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